starsector hull forge. 59. starsector hull forge

 
<b>59</b>starsector hull forge  i will most likely lower the ballistic and energy ones down to like 65dp-70dp and possibly raise

Ballistics are typically lower flux cost, and it has a very nice small turret layout for PD and/or railguns. [deleted] • 2 yr. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. It's nice to see Sateen on my own fleet. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. If you want a planet just for the ruins, you can settle a colony, check what the Old. Weapon modules no longer generate flux. There's also Gacha S-mods, which blocks regular S-modding by default. As far as ship choice, it sounds like you have something that works for you, at least for now. 4. To install, simply download the . The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. Good, but too high flux cost. A 25% penalty to upkeep for everything is painful. Diplomacy events see faction relationships changing over time. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. 0 (May 6, 2017) Updated to support Starsector 0. Hoist the sails and go pirating. Evolution 3. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. How to get blueprints by raidingRe: [0. 3. They are symmetrical, have lots of ballistic weapons, hull and armor. Re: [0. Only 2 logistics mods per ships. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. Evolution 3. loading. 9. Can't imagine playing Starsector without it. Elevate your Starsector gameplay with the [0. 0. So,. Factions will wage war against each other and try to conquer their enemies. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. ago. 95a Favorites:. 1a] Forge Production v1. lang. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Quote from: SonnaBanana on September 11, 2022,. a – Campaign content expansion with. I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. This means that you can have ships with up to 6 s-mods. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. You then take the new blueprint to. 1599664 [Thread-3] ERROR com. yeah I honestly can't go back to pristine ships after industry skills. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. This is my ship pack mod. Arranging holidays in an embrace with the Starsector is priceless. The Armament Support System consumes AI cores and the other one is called Special. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. 5. You can find the menu you are looking for when you go into any colony. rirujiluxa2. "It appears to be a nano-forge but at massive scale" is the Constructor. - Added Linked Hull (Copied from Dark. Very important. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. « Reply #64 on: March 10, 2023, 09:03:29 AM ». Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Even if it's not, taking hull damage can cause crew losses. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 7. 9. Or, just embrace being op and make upkeep low. They work perfectly fine. Industrial Machine Forge 3/6/9/15 Every 3 days and have 1 or more heavy machinery consumes 25/75/150/250 metals based on hull size generate 5/15/30/50 heavy machineryJust a list of all the bar missions (and my ratings) you can find. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. ago. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. « Reply #56 on: August 27, 2022, 10:04:06 PM ». Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Evolution 3. skin] 165709 [Thread-7] INFO com. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. They grant bonuses such as increased range and. EG. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Version 3. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Designed with simplicity in mind to highlight and. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 9. - Updated for Starsector 0. 1a] Industrial. With. But there's a lack of newer reviews on game's store page. 3. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. 5: Super duper compatibility for 0. There are two types of hullmods that you can install on your ship. starfarer. 0. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. Oh, and cute girls. There is a mod that updates the JRE of starsector in the discord server. It does surprisingly well for its costs. In that line, replace com. A single pristine nanoforge and orbital works is all you need. Carter’s Junk Hull Mods – V 0. You are talking about Industrial Evolution’s forge templates, I think. Their exclusive living hull designs (seen. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. 025 to 1. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. starfarer. Here comes the Star Wars mod in the year of 2020. Or, just embrace being op and make upkeep low. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. Fatal: Ship hull spec [csp_griffinP] not found. 96a] Forge Production by Ontheheavens [0. While I'm aware the intention was to balance the game and force a few. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. 2. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. -No more than 2 non built-in hull-mods. -ANY CREWED SHIP can have any "S+ Mod", even civilians, within reason. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. This process can be better by carrying civilian ships and ships with salvage gantry. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 1a] Industrial. Re: [0. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Removed extra skill point scaling. 1. (I think anyways). 51K subscribers in the starsector community. c - Campaign content expansion. 1a-RC6 Vanilla Starsector only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. 1a] Industrial. lang. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 1. 96 changed some UI code and some mods can have. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. ago. Do check if you have enough space, especially. Its freakin wonderful. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. With our comprehensive installation and usage guide, you'll be able to install and use [0. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. - open up the settings. Imo this is excellent in early-mid game when you're still building up your. 4X game features in Starsector. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. Quote from: Elijah on April 20, 2017, 03:42:10 AM. 5. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. 1a] Ruthless Sector 1. Much has happened, and much is yet to become reality. 7. Aeyeoelle. Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. -Engage, Harass, Eliminate are all different things. 69K subscribers 5. 1] Yunru Core +. Added the new pirate hull the Cosmic Fury. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. r/starsector. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. Reddit told me to survey planets in Remnant star systems, but now the. Patch update v0. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 9. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. 3. TheThunderhawk • 3 yr. HMI adds like 3 or 4 systems worth of exploration content. Thanks for the reports, both of these are now fixed in dev. They grant bonuses such as increased range and armor. 1. ago. 96a] Industrial. Set "useLargeRipple":false. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. The Tragically Hip setlist: Open YouTube Playlist. - Adjusted the hull repair rate of its passive system from 1% to 0. ago. v2. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. ago. 11566 [Thread-4] ERROR com. I liked armor tanking in 0. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Techmining and refining are present in vanilla. 3 (forge_production) Commissioned Crews 1. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Increasing vents will give you better passive vent, and better active vent. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 0: - Change Starsector version to 0. starfarer. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. 96a] Industrial. 96a] Industrial. It was then at commented and. Changes. The launcher works, but the loading screen to the main menu is where it crashes. Logged. Re: [0. Alliances offer mutual assistance in times of war. 9 - Save Compatible with v2. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. 95. Basic maintenance (standard) is 70%, meaning up to 20%. I also noticed various missing ship hulls in the starsector. well i used the formula (2962-1850)/1850*100. Some hullmods are built into ship hulls and cannot be removed. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Save-game compatible. Current Changelog. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. The super ships you can make with the hull forge triangle. 1a-RCC6 GrumpyThumper Gaming 2. ini file within the GraphicsLib folder in a program like Notepad++. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. For me it is: D:SpieleStarsectorstarsector-coredataconfig. ago. Pondering trying to give it some. starfarer. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. . These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. However: total DPs in a fight are capped at. ago. 0: - Change Starsector version to 0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Evolution 3. This helps as your slower capital speed and flux makes keeping some distance desirable. Crew training grants 15% unless you start spamming capitals, 50%. As far as I know, the deflector shields come built-in. Aria the Escalation v. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Not saying it doesn't have a use, just that it feels like an early story. 4480 Posts 61 Topics Last post by JEENAH. 95. Change the 0 to 6 and it should be addable to every carrier. Elevate your Starsector gameplay with the [0. Alpha makes copies with free integrated hull mods. Recommended for people with 8 GB of System RAM or more. 2x the base ship value, each additional d-mod multiplies that by 1. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Starsector > Mods [0. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. ago. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. Blueprints, Doctrine, and Production. on Today at 04:26:09 PM Modding Resources. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. ago. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. 0. They grant bonuses such as increased range and armor. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. 1. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. 96a] Force Auto R. Despite buffed, it still do not breakthrough armor and hull good enough. Hopefully fixed a bug with repeating mothership interactions. fs. . 1 (yunruhullmods) Fleet Action History 1. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 350 shield dps. Will be interested to hear more. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. does what it sounds like. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Mods must be compatible with the current version of Starsector to make it on this list,. I use 20 for no specific reason. These buildings cannot be build normally but have to. 4X game features in Starsector. With our comprehensive installation and usage guide, you'll be able to install and use [0. log, with the errors below; 10923 [Thread-3] ERROR com. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. . ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. Go to starsector r/starsector. TheThunderhawk • 3 yr. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Quote from: geminitiger on September 06, 2021, 08:05:19 AM. I already know about the lab for repairing damaged templates, but I did not found. Edit- almost forgot that putting a Alpha core on the. View Mobile Sitei recently filled my game with mods, but when i go to load it, it says "ship hull variant [kite_stock] not found" i went into the log, and it read "ERROR com. ago. These are meant for broader use within the Starsector. TheThunderhawk • 3 yr. • 4 yr. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. 8. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. 96a: - Support for Unknown Skies planet type change projects. one that allows custom searches through editing a CSV file. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. - open up the settings. 95. You should find a pristine nano forge pretty quick. Open menu Open navigation Go to Reddit Home. 95. c - Campaign content expansion. Trending now [0. Reply reply AmusinglyAverage. • Over-Engineered: Provides 20% OP bonus and. A mod that makes your ships harder-better-faster-stronger. Reply. There are three types of buildings connected with the templates. 96a] Industrial. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. If a ship can be fit for the AI though, I made the fit for the AI. 3. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such weapon. 208 armor damage 71% reduction. I use it mainly to obliterate stations Reply. Be careful when boarding ships. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". 3. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. Only 2 logistics mods per ships. AutomatedRepairUnit. The Hull Forge wants templates that are empty. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. The Special contact you get at the Prism Freeport with Nexerelin is great. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. ago. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. You can get the same amount of bays with two Colossus Mk. 1a-RC6] (31. It used to be called Starfarer. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. Heavy industries produces $25k of personal budget per unit of production. 95. Beta makes many copies. with reverse engineering being the hull deconstructor or hull forge, or. Yes there is 1 optimal fit which is not SO. It also sync very well with repair, logistic and endurance skill. and you could get a 3 days production report right after activating an ability. I hear proponents of that a lot and I don't think it's at all true. 95a] Industrial. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Channerchan • 1 yr. 3k range, smaller ships will always need to get in closer though. Despite buffed, it still do not breakthrough armor and hull good enough. You will deploy less and less of your fleet as the game goes on. 0. 16. Ships. Also don't forget to use gates a lot. It provides a platform for game enthusiasts to create and share their own mods with the community. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 1a-RC3] Hull Restoration. 1a] Supply Forging 1. csvAll the front slots are can opener weapons.